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TERRA EX MAGUS

The various races/species of MAGUS

 

Terra Ex  Magus are where the people of the Magus reside. In the Magus, there are various classes and races in the Magus. Sadly, the people cannot use their powers unless they are in the Magus. There is NO HEALING, NO IMMORTALITY. TRANSFORMATION AND MANIPULATION MAGIC IS LIMITED AND MUST BE APPROVED!

Human
  • A human is classified by as a being that is from Earth.

  • Every body part must human.

  • No clones/copies.

Humans have lived on earth for millions of years, one of the most intelligent species that occupies most of the population of Terra. Once known as the most advanced and dominant species to live on the world long before Terra.
 

Goblins/Orcs
  • Do not use magic

  • Are very strong and fast but typically not the smartest

Creatures that wander the mountains and caves of Magus. These creatures are not the most appealing and lack the ability to use any magic at all nor can magic be used on them. They don't get along with elves much but no one are sure as to why.

Spellcasters
  • Specializes in spell based magic.

  • Cannot use harmful magic unless in battle

  • Is still bound by human limits.

Powerful humans in the Magus who learned how to use the magic energy and convert it into something such as fire, ice, and or light. Without their wands/staffs then these beings are powerless, like humans.

Merfolk
  • Can only live in bodies of water.

  • Has fins and gills.

  • Can occasionally walk on land.

Underwater creatures. Sirens, mermaids, and mermales all existing within the Iris below Magus. There creatures are half human and half fish and can communicate with fish and humans alike.

Elves
  • Crafting magic and blacksmithing

The most common people you'll see in the Magus. Elves are the builders of the Magus. Most Elves are just common blacksmith or weapon crafters. Most elves just use bows, axes, and swords.

Faeries
  • Can communicate with nature.MUST pick between animals or plants.

  • Can be small in size or the same build as a human.

Faeries stay within the forest of the Magus, some hardly leave the forest at all as they keep the land of Magus going strong. Faeries from fairies to pixies grow plants and help animals of the Magus. Faeries are also able to fly and talk to animals and plants outside of Magus.

 

Spirits
  • Have ghost like properties.

  • Cannot possess the living without permission.

  • NO telekinesis on players..

The souls of dead faeries, elves, and other Magus. These creatures have either remained to protect or to avenge. Souls that are too attached to where they are or even who they're following will hardly never leave from where they are at or who they follow until their job is done or until they feel like passing on.

Monster Kin
  • Can have powers.

  • Must be a humanoid. 

  • Can transform into monster form.

Creatures that stem from the remains of defeated monsters. Typically magically infected humans who develop traits or monsters who establish a human form.

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