
Terra BATTLE SYSTEM
( ONLY necessary against other people )
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How to battle? Use the /choose command and one of the options.
Attacking: /choose hit, miss, graze, combo, open, double
Defending: /choose dodge, block, counter, damage, heal
Battles can be ended when a player is hit a certain amount of times, we call this
A HIT SYSTEM.
Ex. Hit Limit is 5
Small damage is 0.5 of a hit, a combo would be 2 hits, and a regular hit would be 1.
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ATTACKER - Hit / Combo
DEFENDER - Heal : Heals HIT damage to the DEFENDER.
ATTACKER - Hit / Combo
DEFENDER - Block : The HIT is blocked with small damage.**
ATTACKER - Hit / Combo
DEFENDER - Counter : The hit is countered and the DEFENDER can attack with small damage.
ATTACKER - Hit / Combo
DEFENDER - Dodge : The ATTACKER missed.**
ATTACKER - Hit / Combo
DEFENDER - DAMAGE/MULTI-DAMAGE : The DEFENDER takes high damage ( 2 Hit points )
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ATTACKER - Miss
DEFENDER - NOTHING (can ATTACK)
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ATTACKER - Graze
DEFENDER - Takes small damage.**
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ATTACKER - Left Open / Open
DEFENDER - The ATTACKER can’t use Defend commands and the DEFENDER is free to HIT.
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ATTACKER - Double/Double Edge.
DEFENDER - The ATTACKER and DEFENDER both take damage. The ATTACKER takes small damage. The DEFENDER takes HIT damage.
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YOU /choose THEN YOU EXECUTE YOUR ATTACK.
Ex.
BOT 1: /choose hit, miss, graze, combo, open, double
*Lands on hit*
BOT 1: /me throws a punch.
THEN
BOT 2: /choose dodge, block, counter, damage
heal
*Lands on block*
BOT 2: /me blocks the punch.
BATTLE MULTIPLIER IS DETERMINED BY THE TIER SYSTEM.
4 battles = 1 Tier Level
5 Monsters = 1 Tier Level
10 Mini-Boss = 1 Tier Level