
NIRIA
BETA v2.0
In other words, still testing this shit.
NIRIA

Main Region: Lu Lohiim
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Main city: Diist Gevild (Die-st Ge-viled)
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Settlements around: Ali, Koeai
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Landmarks: Old forts scattered across the land (Viniow Fort, Almist Fort, Fortification Hill(Heuheufallout), Manabane Fort ), Several caves and mines, An abandoned plantation, a slightly newer and more efficient plantation(One that is actually inhabited)
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Wildlife: Deer, Boar, Mountain lions,Wolves, Bears (Black and Brown), Goblins, and very rarely, Will o’ the wisps.
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Things to note: sugar and spice and other various nice things

Forest Region:Essche-elm (Es-ech elm)
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Main city: Oakgate
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Villages: Birchwood, Wey (Way), Willow Glade
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Landmarks: The Sleeping Tree, Root pools, abandoned refinery (Hidden cave business or some shit), Hollow trees (Spriggan houses),
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Wildlife: Normal forest wildlife (Deer, Bear, Wolves), Imps around caves, and spriggans and treeants in the deeper regions in the forest.
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Things to Note: Essence pools (Also known as root pools by the natives) are pools of water made by excess liquids in the roots, not being able to absorb any of the water. Since the trees were/are being used by Spriggans, this makes the water have magical properties, usually based off of the type of tree and/or mushrooms or fauna around it.

Desert Region:Or'sero
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Main city: Telvan Ardre
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Villages: Kajlai (Kya-lie), Teldre
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Landmarks: Buried ruins (Some can be excavated or something), Sand towers, actual sand castles, Giant holes,
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Wildlife:Very limited, consisting of snakes, rams, fennecs, sand atronachs, and very rarely storm atronachs, usually made up of hunks of darkened sand. Rarely you will be able to find a stray imp or creature, but they are not well fitted for the actual environment.
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Things to note: Or’sero suffers from massive wind storms at times, which makes the few settlements and villages that are there heavily protected by large stone walls, the smaller villages having stone buildings. During windstorms, though, sand shifts around heavily, creating new areas that weren’t there before, For example, a ruin could be unearthed by having the sand blown away, only to have it bury over a ravine or fill up a cave.

Snow Region:Highwynd
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Main city: Frostmoor
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Villages: Morrim, Alrise (All reese)
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Landmarks: Clifftop Peak(Kind of like dive rock), Frostflame Sanctuary, Abandoned Fort (Sizzan Fah), Snowy caves, Vacated mead hall (It has been overran by goblins)
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Wildlife: Snow variants (White furred/skinned animals), Ice atronachs, Snow imps, Frost trolls (The bridge toll kind, they hide under frozen rivers and come out in the summer period or something like that)
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Things to note: Since Highwynd is mainly snowy all year, after their long winter period, some snow melts in the few months of heat. This creates large rivers, and can sometimes even reveal caves that have been buried, now flooded to the brim with water.

Ashlands Region: The Black Coast
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Has an abandoned city: Ashfall
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Village ruins: Fvho (Fi-o), Leoi,
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Has a volcano: Aldrea (Al-Dre-A)
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Landmarks: Lava rivulets during eruption season (Fyreflow or something, I dunno), Large Obsidian deposits at the end of the lava rivers
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Wildlife: Ashen creatures (Darker furred/skinned variants of normal animals), Fire Atronachs, Stone/obsidian golems
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Things to note: The Black Coast is, duh, a coast, so it is directly next to the sea (Needs to be named). The coast itself has black and gray sand, craggy rocks along the water. From all the ash storms, the water itself is heavily discolored to a gray color, being thicker and has the consistency of mortar when mixed with the sand.